Designer - Weapon Creation

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Freddy

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Designer - Weapon Creation
« on: September 07, 2021, 07:44:52 AM »
You can use the form at the top of the designer to make a weapon - just select the Thing option, type in your name and then click Add - remember to select a category first if needed, otherwise it will be placed in the uncategorised part.

Here I have made a Silver Dagger and placed it in my Weapons category. I have also given a brief description. This description is used on the game's inventory page. So that when a player clicks on it (in their inventory) it will show this piece of text. You can also add images in the editor too, which will also be shown from the player's inventory.




There are quite a few settings for Things. In this case we are setting up an Object/Weapon which is the default option upon creating a Thing.



Type: The type of game item. Cannot be changed, used internally.

Name: The name of this Thing (weapon in this case), used in the editor and in the game. This can be edited.

Category: The category in the tree view.

Object/Weapon, Ammunition, Appendage, Consumable: Sub types of Thing - in this case we are interested in Object/Weapon.

Does Damage: A dice dropdown - this is the dice roll that generates damage from this weapon.

Skill Bonus With: Any skill that will have a beneficial effect on the damage from the dice roll. So for example a character (player) could have a skill for Advanced Blade Use - this will enhance any damage made on a percentage basis. See also: Combat Weapons.

Combat Usage: Sets the weapon type to Ranged or Close or both.

Required By: Being able to use the weapon may be dependant on also possessing some other item.

Group: Sets if this is in a special group of weapons. Classic example - Silver Weapons will deal more damage to Werewolves. See Groups.

Max in Inventory: How many of this weapon can be carried at one time by the player.

On Use Turn To: When an object/weapon can be used it will be indicated in the player's inventory. This setting simply directs the player to a specific page when the player uses the item/weapon. Eg: a magical blade that transports you to a hidden glade.

Usable By: Don't forget to tick this for each character that can use this weapon.

Outset Inventory: Sets the quantity of this object/weapon that the character (player) has at the beginning of the game. Defaults to 0.

Coin Cost: During the game the player will be able to take certain items - this setting simply sets out any cost involved. Set this to 0 (zero) to make them freely available . The coin cost in the game currency is show beside the setting.

Delete: Tick the box, then click Delete to remove this Thing from the game.
« Last Edit: September 07, 2021, 08:48:45 AM by Freddy »

 


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